
Creature — Crab Elf
When this creature enters, put a +1/+1 counter on another target creature you control. Until end of turn, that creature becomes a blue Crab in addition to its other types and gains hexproof. (It can't be the target of spells or abilities your opponents control.)
3/2
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The target creature retains any types, subtypes, or supertypes it has.
The target creature will not retain its previous colors; it will just be blue until end of turn.
The target creature will become a blue Crab in addition to its other types and will gain hexproof even if counters can't be placed on it for some reason.