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Sea Gate Restoration // Sea Gate, Reborn (Sea Gate Restoration)
Price$37.04 – $43.35
Buy on TCGplayer

Sea Gate Restoration // Sea Gate, Reborn

Sorcery // Land

LegalCard DrawRank #672

Draw cards equal to the number of cards in your hand plus one. You have no maximum hand size for the rest of the game.

As this land enters, you may pay 3 life. If you don't, it enters tapped.

{T}: Add {U}.

Why is this card good?

Sea Gate Restoration is a premier draw spell for blue Commander decks because of its modal flexibility. Early game, when you're mana-light, you play it as a tapland (or pay 3 life for an untapped Island). Late game, it's a backbreaking refuel that often draws 5-8 cards — typically more than Blue Sun's Zenith or similar effects, and at instant-speed-adjacent value. The "no maximum hand size" rider matters more than it looks: it lets you bank a full grip without discarding, supporting reactive and control playstyles. Who wants it: any mono-blue or blue-heavy control, spellslinger, or storm-adjacent deck that runs out of gas. It's especially good in decks that empty their hand fast (combo, tempo) and need a big reload. The MDFC nature means it's nearly a free include — it never feels dead. When to skip it: aggressive/aristocrats decks that don't care about card quantity, and decks already overloaded on expensive draw. At 7 mana the sorcery side is slow, so don't lean on it as your only refill.

Related cards

Pull from TomorrowU

Scalable blue instant-speed card draw based on mana.

Blue Sun's ZenithU

X draw spell that refills hand and shuffles back.

Stroke of GeniusU

Instant-speed massive card draw at end of turn.

Mind SpringU

X-cost mono-blue draw that scales with mana.

Sea Gate StormcallerU

Another Sea Gate card offering value, fits blue spells.

Emergent SequenceG

MDFC land/spell flexibility similar to Sea Gate's modality.

Pull from the DeepU

Spell-recursion alternative blue value piece.

Printings (3)

pznrZendikar Rising Promos · #76sM$49.01Buy
znrZendikar Rising · #333M$43.35Buy
znrZendikar Rising · #76M$37.04Buy

Combos (2)

  • Sea Gate Restoration // Sea Gate, Reborn + Peer into the Abyss + Laboratory Maniac

    → Win the game, Infinite card draw, Infinite draw triggers

  • Sea Gate Restoration // Sea Gate, Reborn + Peer into the Abyss + Jace, Wielder of Mysteries

    → Win the game, Infinite card draw, Infinite draw triggers

Rulings (10)

  • 2020-09-25

    If you have no cards in hand as Sea Gate Restoration resolves, you draw one card.

  • 2020-09-25

    There is a single triangle icon in the top left corner of the front face. There is a double triangle icon in the top left corner of the back face.

  • 2020-09-25

    To determine whether it is legal to play a modal double-faced card, consider only the characteristics of the face you're playing and ignore the other face's characteristics.

  • 2020-09-25

    If an effect allows you to play a specific modal double-faced card, you may cast it as a spell or play it as a land, as determined by which face you choose to play. If an effect allows you to cast (rather than "play") a specific modal double-faced card, you can't play it as a land.

  • 2020-09-25

    If an effect allows you to play a land or cast a spell from among a group of cards, you may play or cast a modal double-faced card with any face that fits the criteria of that effect.

  • 2020-09-25

    The mana value of a modal double-faced card is based on the characteristics of the face that's being considered. On the stack and battlefield, consider whichever face is up. In all other zones, consider only the front face. This is different than how the mana value of a transforming double-faced card is determined.

  • 2020-09-25

    A modal double-faced card can't be transformed or be put onto the battlefield transformed. Ignore any instruction to transform a modal double-faced card or to put one onto the battlefield transformed.

  • 2020-09-25

    If an effect puts a double-faced card onto the battlefield, it enters with its front face up. If that front face can't be put onto the battlefield, it doesn't enter the battlefield.

  • 2020-09-25

    If an effect instructs a player to choose a card name, the name of either face may be chosen. If that effect or a linked ability refers to a spell with the chosen name being cast and/or a land with the chosen name being played, it considers only the chosen name, not the other face's name.

  • 2020-09-25

    In the Commander variant, a double-faced card's color identity is determined by the mana costs and mana symbols in the rules text of both faces combined. If either face has a color indicator or basic land type, those are also considered.

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