
Enchantment
When this enchantment enters, exile the top five cards of your library.
Whenever you play a card with the same name as one of the exiled cards, you may put one of those cards with that name into its owner's hand. Then if there are no cards exiled with this enchantment, sacrifice it. If you do, take an extra turn after this one.
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To “play a card” is to play that card as a land or cast that card as a spell, whichever is appropriate.
You can put only one card into its owner’s hand for each card you play.
If you don’t sacrifice Search the City, perhaps because it was destroyed in response to its ability triggering, you won’t take an extra turn.