HubCommandersCardsDecksThemesKeywordsSetsArticles
Sign inSign up
Sign inSign up

Mythicwyrm is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards of the Coast. Portions of the materials used are property of Wizards of the Coast. © Wizards of the Coast LLC.

AboutArticlesContactTermsPrivacyAffiliate Disclosurev0.1.0

© 2026 Mythicwyrm. All rights reserved.

Sigardian Paladin
Price$0.13 – $0.19
Buy on TCGplayer

Sigardian Paladin

{2}{G}{W}

Creature — Human Knight

LegalRank #18,551

As long as you've put one or more +1/+1 counters on a creature this turn, this creature has trample and lifelink.

{1}{G}{W}: Target creature you control with a +1/+1 counter on it gains trample and lifelink until end of turn.

4/4

Why is this card good?

Wyrm hasn't broken down this card yet — check back soon.

Related cards

Wyrm hasn't mapped related cards for this one yet — check back soon.

Printings (2)

dblInnistrad: Double Feature · #514U$0.19Buy
vowInnistrad: Crimson Vow · #247U$0.13Buy

Rulings (2)

  • 2021-11-19

    Sigardian Paladin's first ability applies as long as you put a +1/+1 counter on a permanent this turn and that permanent was a creature at the time you put the counter on. It doesn't matter if that creature later left the battlefield, lost its counters, or somehow stopped being a creature.

  • 2021-11-19

    Sigardian Paladin's last ability can target only a creature with a +1/+1 counter on it. Once that ability has resolved, the creature has trample and lifelink until end of turn even if it somehow loses its counters or stops being a creature (although trample doesn't help a noncreature permanent much).

Discussion (0)