HubCommandersCardsDecksThemesKeywordsSetsArticles
Sign inSign up
Sign inSign up

Mythicwyrm is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards of the Coast. Portions of the materials used are property of Wizards of the Coast. © Wizards of the Coast LLC.

AboutArticlesContactTermsPrivacyAffiliate Disclosurev0.1.0

© 2026 Mythicwyrm. All rights reserved.

Skullbriar, the Walking Grave
Price$1.51 – $2.55
Buy on TCGplayer
View Commander Hub →

Skullbriar, the Walking Grave

{B}{G}

Legendary Creature — Zombie Elemental

LegalRank #8,429

Haste

Whenever Skullbriar deals combat damage to a player, put a +1/+1 counter on it.

Counters remain on Skullbriar as it moves to any zone other than a player's hand or library.

1/1

KeywordsHaste

Why is this card good?

Wyrm hasn't broken down this card yet — check back soon.

Related cards

Wyrm hasn't mapped related cards for this one yet — check back soon.

Printings (6)

2x2Double Masters 2022 · #540R—Buy
2x2Double Masters 2022 · #277R$2.55Buy
plstThe List · #CMD-227R$1.51Buy
cm2Commander Anthology Volume II · #165R$1.63Buy
cmdCommander 2011 · #227R$1.55Buy
pcmdCommander 2011 Launch Party · #227R$20.57Buy

Played by these commanders

The Mimeoplasm100% of 2

Combos (8)

  • Athreos, Shroud-Veiled + Skullbriar, the Walking Grave + Altar of Dementia

    → Infinite ETB, Infinite LTB, Infinite mill

  • Athreos, Shroud-Veiled + Skullbriar, the Walking Grave + Ashnod's Altar

    → Infinite colorless mana, Infinite ETB, Infinite LTB

  • Athreos, Shroud-Veiled + Skullbriar, the Walking Grave + Phyrexian Altar

    → Infinite colored mana, Infinite death triggers, Infinite ETB

  • Skullbriar, the Walking Grave + Illicit Masquerade + Perigee Beckoner + Carrion Feeder

    → Infinite LTB, Infinite ETB, Infinite sacrifice triggers

  • Athreos, Shroud-Veiled + Skullbriar, the Walking Grave + Fume Spitter

    → Draw the game, Infinite death triggers, Infinite ETB

  • Skullbriar, the Walking Grave + Illicit Masquerade + Perigee Beckoner + Umbral Collar Zealot

    → Infinite LTB, Infinite ETB, Infinite sacrifice triggers

Rulings (7)

  • 2011-09-22

    Skullbriar will get one +1/+1 counter each time it deals combat damage to a player (including you if its combat damage gets redirected), regardless of how much damage is dealt.

  • 2011-09-22

    Skullbriar retains all counters, not just +1/+1 counters.

  • 2011-09-22

    The counters that remain on Skullbriar as it changes zones aren't "placed" on Skullbriar. Effects like Doubling Season's and Melira, Sylvok Outcast's won't affect those counters.

  • 2011-09-22

    Counters that adjust power and/or toughness affect Skullbriar's power and/or toughness in zones other than the battlefield. For example, a Skullbriar in the command zone with a +1/+1 counter on it will be 2/2.

  • 2011-09-22

    Effects that last "for as long as that creature has a [kind of] counter on it," such as Aven Mimeomancer's, stop applying to Skullbriar once it leaves the battlefield. Even though Skullbriar retains the counters, it becomes a new object with no relation to its last existence in its previous zone.

  • 2011-09-22

    Skullbriar's last ability only works if it has that ability in the zone it's moving from. For example, with Yixlid Jailer ("Cards in graveyards lose all abilities") on the battlefield, a Skullbriar with a counter on it in a graveyard loses that counter when it's put onto the battlefield. Conversely, that Skullbriar moving from the graveyard to the battlefield would retain that counter if Humility ("All creatures lose all abilities and are 1/1") were on the battlefield; if Skullbriar then left the battlefield with Humility still on the battlefield, it would lose the counter.

  • 2011-09-22

    If a card becomes a copy of Skullbriar, counters will remain on that card when it leaves the battlefield (unless it goes to your hand or library). Once it does so, it stops being a copy of Skullbriar, so those counters will cease to exist when that card next changes zones.

Discussion (0)