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Spine of Ish Sah
Price$0.25 – $0.40
Buy on TCGplayer

Spine of Ish Sah

{7}

Artifact

LegalRemovalRank #2,447

When this artifact enters, destroy target permanent.

When this artifact is put into a graveyard from the battlefield, return it to its owner's hand.

Why is this card good?

Wyrm hasn't broken down this card yet — check back soon.

Related cards

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Printings (7)

blcBloomburrow Commander · #285R$0.27Buy
mocMarch of the Machine Commander · #383R$0.30Buy
brcThe Brothers' War Commander · #162R$0.34Buy
cm2Commander Anthology Volume II · #220R$0.40Buy
c14Commander 2014 · #272R$0.38Buy
c13Commander 2013 · #260R$0.25Buy
mbsMirrodin Besieged · #136R$0.34Buy

Played by these commanders

Daretti, Scrap Savant100% of 2
Bello, Bard of the Brambles100% of 1
Gimbal, Gremlin Prodigy100% of 1
Prossh, Skyraider of Kher100% of 1
Mishra, Eminent One100% of 1

Combos (8)

  • Krark-Clan Ironworks + Spine of Ish Sah + Sculpting Steel + Foundry Inspector

    → Destroy all permanents opponents control on each of your turns, Lock, Mass Land Denial

  • Krark-Clan Ironworks + Spine of Ish Sah + Sculpting Steel + Cloud Key

    → Destroy all permanents opponents control on each of your turns, Lock, Mass Land Denial

  • Spine of Ish Sah + Sami, Wildcat Captain

    → Infinite storm count

  • Krark-Clan Ironworks + Spine of Ish Sah + Sculpting Steel + Jhoira's Familiar

    → Destroy all permanents opponents control on each of your turns, Lock, Mass Land Denial

  • Krark-Clan Ironworks + Spine of Ish Sah + Sculpting Steel + Ugin, the Ineffable

    → Destroy all permanents opponents control on each of your turns, Lock, Mass Land Denial

  • Krark-Clan Ironworks + Spine of Ish Sah + Sculpting Steel + Glaring Fleshraker

    → Destroy all permanents opponents control on each of your turns, Lock, Mass Land Denial

Rulings (1)

  • 2011-06-01

    Spine of Ish Sah's last ability doesn't allow you to sacrifice it. You must find another way to get Spine of Ish Sah into the graveyard.

Discussion (0)