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Sungrass Prairie
Price$0.19 – $2.62
Buy on TCGplayer

Sungrass Prairie

Land

LegalRank #439

{1}, {T}: Add {G}{W}.

Why is this card good?

Sungrass Prairie is a filter land — it costs you a tap and one generic mana to net two colored mana, fixing both your green and white in a single click. It's specifically a Selesnya card, which is what makes it both useful and limiting. The strength here is fixing in two-color demanding boards. If you have a clunky early hand with the wrong colors but plenty of generic-producing rocks or lands, this smooths your curve. It shines in midrange GW shells — tokens, +1/+1 counters, lifegain — that want to reliably hit double-pipped costs like Trostani or Catharsis effects. The catch: it doesn't make mana on its own. It can't be your turn-one tapland into a one-drop, and in mana-screwed spots it actively costs you tempo. Compared to fetchable duals, Triomes, or even Temple Garden, filter lands are weaker in a format that prizes untapped, fetch-friendly lands. Skip it in three-plus color decks or anything fetchland-heavy — better fixing exists for Selesnya now.

Related cards

Temple GardenWG

Untapped GW dual that fixes both colors more efficiently.

Canopy VistaWG

GW battle land providing both colors as a basic-typed dual.

Sunpetal GroveWG

GW check land entering untapped with basics.

Scattered GrovesWG

GW dual with cycling flexibility.

Selesnya SanctuaryWG

GW bounce land producing both colors.

Razorverge ThicketWG

GW fast land good in early game.

BrushlandWG

GW painland providing untapped fixing.

Fortified VillageWG

GW reveal land that enters untapped.

Printings (25)

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