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Sword of the Meek
Price$0.33 – $0.75
Buy on TCGplayer

Sword of the Meek

{2}

Artifact — Equipment

LegalRank #7,210

Equipped creature gets +1/+2.

Equip {2}

Whenever a 1/1 creature you control enters, you may return this card from your graveyard to the battlefield, then attach it to that creature.

KeywordsEquip

Why is this card good?

Wyrm hasn't broken down this card yet — check back soon.

Related cards

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Printings (6)

mb2Mystery Booster 2 · #98U$0.33Buy
brrThe Brothers' War Retro Artifacts · #122zR$350.00Buy
brrThe Brothers' War Retro Artifacts · #122R$0.41Buy
brrThe Brothers' War Retro Artifacts · #59R$0.38Buy
2xmDouble Masters · #299R$0.56Buy
futFuture Sight · #165U$0.75Buy

Combos (8)

  • Thopter Foundry + Time Sieve + Sword of the Meek

    → Infinite turns, Lock

  • Thopter Foundry + Sword of the Meek + Ashnod's Altar

    → Infinite colorless mana, Infinite death triggers, Infinite ETB

  • Urza, Lord High Artificer + Thopter Foundry + Sword of the Meek

    → Cast all spells in your library, Infinite blue mana, Infinite creature tokens

  • Thopter Foundry + Sword of the Meek + Krark-Clan Ironworks

    → Infinite colorless mana, Infinite death triggers, Infinite ETB

  • Crime Novelist + Thopter Foundry + Sword of the Meek

    → Infinite +1/+1 counters on a creature, Infinite creature tokens, Infinite ETB

  • Sword of the Meek + Weapons Manufacturing + Stridehangar Automaton + Krark-Clan Ironworks

    → Infinite LTB, Infinite ETB, Infinite sacrifice triggers

Rulings (5)

  • 2020-08-07

    Sword of the Meek's last ability triggers only if it's in your graveyard immediately after the 1/1 creature enters the battlefield.

  • 2020-08-07

    If a creature is entering the battlefield under your control, consider static abilities to determine whether its power and toughness are both 1. Spells, activated abilities, and triggered abilities can't be used to raise or lower the creature's power and toughness in time to have the last ability trigger or to stop it from triggering.

  • 2020-08-07

    Once the last ability has triggered, changing the power or toughness of the creature won't stop you from returning Sword of the Meek and attaching it to the creature.

  • 2020-08-07

    Any creature can be equipped with Sword of the Meek, not just 1/1 creatures.

  • 2020-08-07

    If Sword of the Meek can't be attached to the creature that caused its last ability to trigger, most likely because that creature has left the battlefield, Sword of the Meek returns to the battlefield and remains unattached.

Discussion (0)