
Enchantment
At the beginning of your end step, exile up to one target artifact or creature you control, then return that card to the battlefield under its owner's control.
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→ Infinite turns, Lock
→ Infinite turns, Lock
→ Opponents can't cast instant spells during their turns, Opponents can't cast sorcery spells, Lock
→ Infinite blinking of most creatures, Infinite ETB, Infinite LTB
→ Infinite turns, Lock
→ Infinite turns, Lock
Once a permanent exiled this way returns, it's considered a new object with no relation to the object that it was. Auras attached to the exiled permanent will be put into their owners' graveyards. Equipment attached to the exiled permanent will become unattached and remain on the battlefield. Any counters on the exiled permanent will cease to exist.
If a token is exiled this way, it will cease to exist and won't return to the battlefield.