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The Celestus
Price$0.48 – $1.34
Buy on TCGplayer

The Celestus

{3}

Legendary Artifact

Legal Salt 1.00RampCard DrawRank #5,953

If it's neither day nor night, it becomes day as The Celestus enters.

{T}: Add one mana of any color.

{3}, {T}: If it's night, it becomes day. Otherwise, it becomes night. Activate only as a sorcery.

Whenever day becomes night or night becomes day, you gain 1 life. You may draw a card. If you do, discard a card.

Why is this card good?

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Related cards

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Printings (5)

dblInnistrad: Double Feature · #252R$1.34Buy
pmidInnistrad: Midnight Hunt Promos · #252pR$0.96Buy
pmidInnistrad: Midnight Hunt Promos · #252sR$1.49Buy
midInnistrad: Midnight Hunt · #252R$0.48Buy
midInnistrad: Midnight Hunt · #377R$0.89Buy

Combos (1)

  • The Locust God + The Celestus + Aphetto Alchemist + Intruder Alarm

    → Infinite card draw, Infinite draw triggers, Infinite looting

Rulings (6)

  • 2021-09-24

    If you choose to draw a card with The Celestus but some effect replaces that card draw with something else, you will still have to discard a card.

  • 2021-09-24

    If a triggered ability triggers whenever day becomes night or night becomes day, it only triggers if it was already either day/night and becomes the other. It does not trigger when the game becomes day or night for the first time.

  • 2021-09-24

    Day and night are designations that the game itself can have. The game starts as neither. Once the game becomes day (or less commonly, night), the game will be exactly one of them—day or night—going back and forth for the rest of the game.

  • 2021-09-24

    Before a player untaps their permanents during the untap step, the game checks to see if the day/night designation should change.

  • 2021-09-24

    If it is day, and the active player of the previous turn cast no spells during their turn, it becomes night.

  • 2021-09-24

    If it is night, and the active player of the previous turn cast two or more spells during their turn, it becomes day.

Discussion (0)