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The Key to the Vault
Price$0.42 – $1.13
Buy on TCGplayer

The Key to the Vault

{1}{U}

Legendary Artifact — Equipment

LegalRank #2,128

Whenever equipped creature deals combat damage to a player, look at that many cards from the top of your library. You may exile a nonland card from among them. Put the rest on the bottom of your library in a random order. You may cast the exiled card without paying its mana cost.

Equip {2}{U}

KeywordsEquip

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Printings (5)

otjOutlaws of Thunder Junction · #54R$0.42Buy
otjOutlaws of Thunder Junction · #320R$1.13Buy
potjOutlaws of Thunder Junction Promos · #54sR$0.89Buy
otjOutlaws of Thunder Junction · #373R$0.55Buy
potjOutlaws of Thunder Junction Promos · #54pR$0.62Buy

Rulings (3)

  • 2024-04-12

    You choose whether to cast the exiled card as The Key to the Vault’s triggered ability resolves. If you do, you do so as part of the resolution of that ability. You can’t wait to cast it later in the turn. Timing restrictions based on the card’s types are ignored.

  • 2024-04-12

    If you cast a spell “without paying its mana cost,” you can’t choose to cast it for any alternative costs. You can, however, pay additional costs, such as kicker costs. If the spell has any mandatory additional costs, those must be paid to cast the spell.

  • 2024-04-12

    If the spell you cast has {X} in its mana cost, you must choose 0 as the value of X when casting it without paying its mana cost.

Discussion (0)