HubCommandersCardsDecksThemesKeywordsSetsArticles
Sign inSign up
Sign inSign up

Mythicwyrm is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards of the Coast. Portions of the materials used are property of Wizards of the Coast. © Wizards of the Coast LLC.

AboutArticlesContactTermsPrivacyAffiliate Disclosurev0.1.0

© 2026 Mythicwyrm. All rights reserved.

Time Sidewalk
Price$0.49 – $0.78
Buy on TCGplayer

Time Sidewalk

{4}{U}{U}{U}{U}

Sorcery

Take an extra turn after this one.

If this card is in your opening hand, you may exile it. If you do, create four Time Walk token cards and shuffle them into your deck.

Why is this card good?

Wyrm hasn't broken down this card yet — check back soon.

Related cards

Wyrm hasn't mapped related cards for this one yet — check back soon.

Printings (2)

cmb2Mystery Booster Playtest Cards 2021 · #31R$0.49Buy
cmb1Mystery Booster Playtest Cards 2019 · #31R$0.78Buy

Rulings (5)

  • 2019-11-12

    A player’s “opening hand” is the hand of cards the player has after all players have finished taking mulligans.

  • 2019-11-12

    Unlike a normal token, a token card doesn’t cease to exist in a zone other than the battlefield. It’s both a token and a card. It can move between zones any number of times and continues to exist for the rest of the game.

  • 2019-11-12

    If a token card is put into a hidden zone, you must use a supplementary token card with a Magic card back to represent it. Since these don’t exist yet, you may need to be creative.

  • 2019-11-12

    For effects that look for or modify the creation of tokens, creating token cards isn’t the same as creating tokens

  • 2019-11-12

    A Time Walk token card is a sorcery with mana cost {1}{U} and the ability “Take an extra turn after this one.”

Discussion (0)