
Enchantment — Saga // Enchantment Creature — Spirit
(As this Saga enters and after your draw step, add a lore counter.)
I, II — Each opponent creates a 1/1 black Rat Rogue creature token.
III — Exile this Saga, then return it to the battlefield transformed under your control.
Flying, haste
When this creature enters, gain control of all Rat tokens.
Whenever this creature attacks, you may sacrifice another creature. If you do, draw a card.
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