
Enchantment
At the beginning of each combat, double the power and toughness of each creature you control until end of turn.

Combat-phase enchantment granting double strike to attackers, multiplying buffed damage.

Doubles a creature's power and grants haste at combat each turn.

Static anthem-style buff pairing with mass power boosts.

Massive combat-time power buff when attacking with multiple creatures.

Buffs whole team by greatest power on attack, similar mass pump.

Game-ending team-wide power boost for green go-wide swings.

Doubles tokens/counters, another 'double everything' green payoff.

One-shot team pump scaling off your biggest creature for alpha strike.