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Urza's Cave
Price$0.84
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Urza's Cave

Land — Urza's Cave

LegalRank #444

{T}: Add {C}.

{3}, {T}, Sacrifice this land: Search your library for a land card, put it onto the battlefield tapped, then shuffle.

Why is this card good?

Urza's Cave is a quietly excellent utility land that fixes mana and thins your deck while being almost entirely free to include. Early game it taps for colorless; late game, when you've got mana to spare, it sacrifices itself to fetch any land onto the battlefield—not just basics, so it grabs duals, shocks, triomes, or a key utility land like Gaea's Cradle or Cabal Coffers. The real draw is deckbuilding flexibility: you can run it in any color identity, and unlike a fetchland it pulls nonbasic lands of any type. That makes it ideal for landfall decks (Lord Windgrace, Aesi), reanimator/ramp shells wanting toolbox lands, and any deck that values consistency and graveyard fuel (it's a land in the bin for crucible/loam strategies). When to skip it: fast combo or aggressive decks that can't afford the slow, four-mana-total fetch. The land enters tapped, so it's poor as a tempo play and won't fix you in a pinch on curve. Solid in grindy, multicolor, ramp-heavy builds.

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Printings (1)

mh3Modern Horizons 3 · #234U$0.84Buy

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