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Vault of Champions
Price$16.45 – $23.41
Buy on TCGplayer

Vault of Champions

Land

LegalRank #169

This land enters tapped unless you have two or more opponents.

{T}: Add {W} or {B}.

Why is this card good?

Vault of Champions is one of the best dual lands you're not thinking enough about — specifically because of its Commander-tailored downside. The "enters tapped unless you have two or more opponents" clause is nearly free in multiplayer, where you almost always start with three opponents. It effectively gives you an untapped Orzhov dual for zero card or mana cost. Why it's good: Untapped duals matter for tempo, and color-fixing in two-color decks reduces stumbles. Orzhov decks — aristocrats, lifegain, tokens, sacrifice, even stax — all want consistent W/B access on curve. Who wants it: Any two-color Orzhov deck, full stop. It's also fine in W/B segments of three-color decks (Mardu, Esper, Abzan) where you value untapped fixing. When not to play it: Heavy 1v1 Commander or duel-focused pods, where it usually enters tapped and you'd prefer a true untapped dual. Also skip it if you're running a tight basic-heavy manabase for landfall/Field of the Dead synergies. Otherwise, it's an easy include.

Related cards

Training CenterUR

Same cycle dual land, untapped with 2+ opponents, WU version.

Rejuvenating SpringsUG

Same multiplayer dual cycle, GU version, identical mechanic.

Spectator SeatingWR

Same cycle, RW dual land for multiplayer.

Undergrowth StadiumBG

Same cycle, BG version with identical condition.

Godless ShrineWB

WB shock dual that enters untapped for 2 life.

Caves of KoilosWB

WB pain land, untapped any time, fixes both colors.

Silent ClearingWB

WB Horizon land that taps for either color or sacs to draw.

Concealed CourtyardWB

WB fastland, enters untapped early for aggressive WB ramp.

Printings (5)

cmmCommander Masters · #667R$17.56Buy
cmmCommander Masters · #621R—Buy
cmmCommander Masters · #436R$17.74Buy
cmrCommander Legends · #715R$23.41Buy
cmrCommander Legends · #360R$16.45Buy

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