HubCommandersCardsDecksThemesKeywordsSetsArticles
Sign inSign up
Sign inSign up

Mythicwyrm is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards of the Coast. Portions of the materials used are property of Wizards of the Coast. © Wizards of the Coast LLC.

AboutArticlesContactTermsPrivacyAffiliate Disclosurev0.1.0

© 2026 Mythicwyrm. All rights reserved.

Warden of the Grove
Price$1.54 – $3.62
Buy on TCGplayer

Warden of the Grove

{2}{G}

Creature — Hydra

LegalRank #2,441

At the beginning of your end step, put a +1/+1 counter on this creature.

Whenever another nontoken creature you control enters, it endures X, where X is the number of counters on this creature. (Put X +1/+1 counters on the creature that entered or create an X/X white Spirit creature token.)

2/2

KeywordsEndure

Why is this card good?

Wyrm hasn't broken down this card yet — check back soon.

Related cards

Wyrm hasn't mapped related cards for this one yet — check back soon.

Printings (4)

ptdmTarkir: Dragonstorm Promos · #166pR$1.54Buy
ptdmTarkir: Dragonstorm Promos · #166sR$3.20Buy
tdmTarkir: Dragonstorm · #166R$2.61Buy
tdmTarkir: Dragonstorm · #351R$3.62Buy

Combos (8)

  • Ashnod's Altar + Warden of the Grove

    → Infinite ETB, Infinite LTB, Infinite colorless mana

  • Carrion Feeder + Warden of the Grove

    → Infinite +1/+1 counters on a creature, Infinite ETB, Infinite LTB

  • Viscera Seer + Warden of the Grove

    → Infinite ETB, Infinite LTB, Infinite death triggers

  • Bartolomé del Presidio + Warden of the Grove

    → Infinite +1/+1 counters on a creature, Infinite ETB, Infinite LTB

  • Umbral Collar Zealot + Warden of the Grove

    → Infinite ETB, Infinite LTB, Infinite death triggers

  • Phyrexian Altar + Warden of the Grove

    → Infinite ETB, Infinite LTB, Infinite colored mana

Tokens & Emblemsthis card creates

Spirit

Spirit

Find to buy →

Rulings (4)

  • 2025-04-04

    The value of X is determined as the last ability resolves. If Warden of the Grove is no longer on the battlefield at that time, the number of counters on it as it last existed on the battlefield is used to determine how many +1/+1 counters to put on the creature that endured or the power and toughness of the Spirit token created.

  • 2025-04-04

    You choose whether to put +1/+1 counters on the creature or create a Spirit token as the ability that includes the endure instruction is resolving. No player may take actions between the time you choose and the time that counters are added or tokens are created.

  • 2025-04-04

    If you can’t put +1/+1 counters on the creature for any reason as an endure ability resolves (for example, if the creature is no longer on the battlefield), you’ll just create a Spirit token.

  • 2025-04-04

    If a noncreature permanent is instructed to endure, the effect is the same. You can put +1/+1 counters on that permanent or create a Spirit token.

Discussion (0)