HubCommandersCardsDecksThemesKeywordsSetsArticles
Sign inSign up
Sign inSign up

Mythicwyrm is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards of the Coast. Portions of the materials used are property of Wizards of the Coast. © Wizards of the Coast LLC.

AboutArticlesContactTermsPrivacyAffiliate Disclosurev0.1.0

© 2026 Mythicwyrm. All rights reserved.

Weapon Surge
Price$0.05 – $0.12
Buy on TCGplayer

Weapon Surge

{R}

Instant

LegalRank #18,222

Target creature you control gets +1/+0 and gains first strike until end of turn.

Overload {1}{R} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")

KeywordsOverload

Why is this card good?

Wyrm hasn't broken down this card yet — check back soon.

Related cards

Wyrm hasn't mapped related cards for this one yet — check back soon.

Printings (2)

2xmDouble Masters · #150C$0.12Buy
dgmDragon's Maze · #40C$0.05Buy

Rulings (4)

  • 2024-01-12

    Because a spell with overload doesn't target when its overload cost is paid, it may affect permanents with hexproof or with protection from the appropriate color.

  • 2024-01-12

    If you don't pay the overload cost of a spell with overload, that spell will have a single target. If you pay the overload cost, the spell won't have any targets.

  • 2024-01-12

    To determine the total cost of a spell, start with the mana cost or alternative cost you're paying (such as an overload cost), add any cost increases, then apply any cost reductions. The mana value of the spell remains unchanged, no matter what the total cost to cast it was.

  • 2024-01-12

    If you are instructed to cast a spell with overload "without paying its mana cost," you can't choose to pay its overload cost instead.

Discussion (0)