HubCommandersCardsDecksThemesKeywordsSetsArticles
Sign inSign up
Sign inSign up

Mythicwyrm is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards of the Coast. Portions of the materials used are property of Wizards of the Coast. © Wizards of the Coast LLC.

AboutArticlesContactTermsPrivacyAffiliate Disclosurev0.1.0

© 2026 Mythicwyrm. All rights reserved.

Wild Wasteland
Price$2.00 – $2.98
Buy on TCGplayer

Wild Wasteland

{2}{R}

Enchantment

LegalCard DrawRank #4,230

Skip your draw step.

At the beginning of your upkeep, exile the top two cards of your library. You may play those cards this turn.

Why is this card good?

Wyrm hasn't broken down this card yet — check back soon.

Related cards

Wyrm hasn't mapped related cards for this one yet — check back soon.

Printings (4)

pipFallout · #396R$2.98Buy
pipFallout · #599R$3.30Buy
pipFallout · #924R$6.51Buy
pipFallout · #71R$2.00Buy

Played by these commanders

Caesar, Legion's Emperor100% of 1

Rulings (1)

  • 2024-03-08

    You pay all costs and follow all normal timing rules for cards played from exile with Wild Wasteland’s ability. For example, if one of the exiled cards is a land card, you may play it only during your main phase while the stack is empty.

Discussion (0)