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Witch-king of Angmar
Price$7.17 – $105.81
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Witch-king of Angmar

{3}{B}{B}

Legendary Creature — Wraith Noble

LegalBoard WipeRank #2,795

Flying

Whenever one or more creatures deal combat damage to you, each opponent sacrifices a creature of their choice that dealt combat damage to you this turn. The Ring tempts you.

Discard a card: Witch-king of Angmar gains indestructible until end of turn. Tap it.

5/3

KeywordsFlying

Why is this card good?

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Related cards

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Printings (8)

ltrThe Lord of the Rings: Tales of Middle-earth · #803M$45.07Buy
ltrThe Lord of the Rings: Tales of Middle-earth · #736zM—Buy
ltrThe Lord of the Rings: Tales of Middle-earth · #565M$22.16Buy
ltrThe Lord of the Rings: Tales of Middle-earth · #736M$105.81Buy
pltrTales of Middle-earth Promos · #114sM$11.48Buy
ltrThe Lord of the Rings: Tales of Middle-earth · #311M$12.43Buy
ltrThe Lord of the Rings: Tales of Middle-earth · #114M$7.17Buy
ltrThe Lord of the Rings: Tales of Middle-earth · #423M$16.13Buy

Combos (8)

  • Norman Osborn // Green Goblin + Hullbreaker Horror + Witch-king of Angmar

    → Infinite self-discard triggers, Infinite storm count

  • Cryptcaller Chariot + Kindred Discovery + Witch-king of Angmar

    → Infinite self-discard triggers, Near-infinite ETB, Infinite draw triggers

  • Ketramose, the New Dawn + Containment Construct + Sheoldred, the Apocalypse + Witch-king of Angmar

    → Infinite self-discard triggers, Near-infinite lifegain, Near-infinite lifegain triggers

  • Magar of the Magic Strings + Rise of the Eldrazi + Witch-king of Angmar

    → Infinite turns, Lock

  • Niv-Mizzet, Visionary + Glint-Horn Buccaneer + Witch-king of Angmar

    → Near-infinite damage, Infinite draw triggers, Near-infinite self-discard triggers

  • Ketramose, the New Dawn + Necropotence + Sheoldred, the Apocalypse + Witch-king of Angmar

    → Infinite self-discard triggers, Near-infinite lifegain, Near-infinite lifegain triggers

Rulings (7)

  • 2023-06-16

    As the Ring tempts you, you get an emblem named The Ring if you don't have one. Then your emblem gains its next ability and you choose a creature you control to become (or remain) your Ring-bearer.

  • 2023-06-16

    The Ring can tempt you even if you don't control a creature. In this case, abilities that trigger "whenever the Ring tempts you" will still trigger.

  • 2023-06-16

    If the creature you choose as your Ring-bearer was already your Ring-bearer, that still counts as choosing that creature as your Ring-bearer for the purpose of abilities that trigger "whenever you choose a creature as your Ring-bearer" or abilities that care about which creature was chosen as your Ring-bearer.

  • 2023-06-16

    The Ring gains its abilities in order from top to bottom. Once it gains an ability, it has that ability for the rest of the game.

  • 2023-06-16

    Each time the Ring tempts you, you must choose a creature if you control one.

  • 2023-06-16

    Each player can have only one emblem named The Ring and only one Ring-bearer at a time.

  • 2023-06-16

    Some spells and abilities that cause the Ring to tempt you may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won't resolve. The Ring won't tempt you.

Discussion (0)