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Worms of the Earth
Price$7.28
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Worms of the Earth

{2}{B}{B}{B}

Enchantment

LegalReserved ListRank #27,105

Players can't play lands.

Lands can't enter the battlefield.

At the beginning of each upkeep, any player may sacrifice two lands of their choice or have this enchantment deal 5 damage to that player. If a player does either, destroy this enchantment.

Why is this card good?

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Printings (1)

drkThe Dark · #56R$7.28Buy

Combos (4)

  • Avacyn, Angel of Hope + Worms of the Earth

    → Players can't play lands, Lock, Mass Land Denial

  • Worms of the Earth + Aegis Angel

    → Lands can't enter the battlefield, Lock, Mass Land Denial

  • Worms of the Earth + That Which Was Taken

    → Lands can't enter the battlefield, Lock, Mass Land Denial

  • Worms of the Earth + Indestructibility

    → Lands can't enter the battlefield, Lock, Mass Land Denial

Rulings (4)

  • 2008-08-01

    If a permanent spell tries to enter as a land during its resolution (for instance, a Clone entering the battlefield as a copy of a Dryad Arbor or an animated Mutavault), it is put into its owner's graveyard instead of entering. It never enters, so abilities that would have triggered on it entering won't trigger.

  • 2006-05-01

    In Two-Headed Giant, triggers only once per upkeep, not once for each player.

  • 2004-10-04

    Land can't enter, so an effect that "puts a land onto the battlefield" won't do anything, and the land will stay where it is.

  • 2004-10-04

    If you cast a spell or activate an ability that lets you put a land onto the battlefield, the effect fails. You'll still do everything else the spell or ability tells you to do, such as shuffle the library.

Discussion (0)