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Aang, at the Crossroads // Aang, Destined Savior (Aang, at the Crossroads)
WUGBantLegendary Creature — Human Avatar Ally // Legendary Creature — Avatar Ally

Aang, at the Crossroads // Aang, Destined Savior

Mana value5Rank#5,725
BuildCard details

The Commander

Flying

When Aang enters, look at the top five cards of your library. You may put a creature card with mana value 4 or less from among them onto the battlefield. Put the rest on the bottom of your library in a random order.

When another creature you control leaves the battlefield, transform Aang at the beginning of the next upkeep.

Flying

Land creatures you control have vigilance.

At the beginning of combat on your turn, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)

Guide

Gameplan

Aang cheats a small creature into play on each cast/recast and flips when a creature leaves the battlefield, so you build a Bant blink/midrange board that loops value ETBs while the back side animates lands as resilient attackers. You curve out, recur Aang to dig and free-drop creatures, and grind incremental advantage until your earthbent lands and flyers close the game.

Strengths

  • Repeatable ETB value and free cheat-in of a 4-or-less creature every time Aang enters
  • Built-in synergy with blink and sacrifice — creatures leaving flips Aang into a resilient land-creature engine
  • Earthbend makes lands into hard-to-kill attackers that return tapped instead of dying
  • Three colors give access to the best ramp, blink, and protection in the format
  • Flying body on the front side carries equipment and evasive damage

Weaknesses

  • Five mana and somewhat reliant on the right hits in your top five cards
  • Back side needs a healthy mana base or wide board to threaten lethal
  • Vulnerable to board wipes that hit both creatures and your animated lands at once
  • No native card draw or ramp in the text — engine pieces must come from the 99
  • Flip is reactive and can be awkward to control without sacrifice/blink outlets

Key Cards

  • Conjurer's Closet — End-of-turn blinks Aang to re-trigger the top-five dig and free creature drop while also enabling the flip loop.
  • Eldrazi Displacer — Repeatable blink outlet to bounce Aang on demand for ETB value and to control when he transforms.
  • Nature's Lore — Cheap ramp that fixes Bant colors and grows your land count for earthbend targets.
  • Avenger of Zendikar — Floods the board with plant tokens that become outstanding earthbend and sacrifice fodder.
  • Craterhoof Behemoth — Turns a wide token-and-land-creature board into a one-shot alpha strike.
  • Eternal Witness — A premier 4-or-less ETB target Aang can cheat in to rebuy your best spells.

Upgrade Path

Add more on-demand blink outlets (Restoration Angel, Ghostly Flicker, Thassa, Deep-Dwelling) and high-impact 4-or-less ETB creatures (Spark Double, Ranger-Captain of Eos, Solitude) to maximize the cheat-in trigger. Tighten the mana with Bant duals, fast mana like Sol Ring and Three Visits, and a board-wide finisher such as Craterhoof or Triumph of the Hordes to convert your land-creatures into lethal. For control, run protection and reset pieces like Teferi's Protection and Heroic Intervention so wipes don't blow out your animated lands.

Core Cards

The most-played cards for this commander, built from aggregated deck data (the Mythic Graph). Build public decks to seed it.

Win Conditions

  • ▸Alpha strike with earthbent lands plus a board pumped by Craterhoof Behemoth or Overrun effects
  • ▸Evasive damage from flying Aang loaded with equipment or auras
  • ▸Incremental value loops that out-resource opponents into a grindy creature-beatdown finish
  • ▸Combat damage from a wide token board backed by anthem effects

Archetypes

  • Blink/Flicker — Aang's ETB and transform triggers reward bouncing him and other value creatures repeatedly.
  • Lands Matter — Earthbend and vigilance for land creatures turn your mana base into a board of attackers.
  • Tokens/Go-Wide — Cheap creatures and tokens feed the leaves-the-battlefield flip and back-side beatdown.
  • Value Midrange — Free creature drops and recurring ETBs grind out incremental card and board advantage.

Combos

No combos found for this commander on Commander Spellbook.

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