
Freerunning (You may cast this spell for its freerunning cost if you dealt combat damage to a player this turn with an Assassin or commander.)
Menace (This creature can't be blocked except by two or more creatures.)
Other Assassins you control get +1/+1.
Achilles Davenport anchors a Dimir Assassin tribal deck built around connecting for combat damage and pressing that into card advantage and removal. You curve out cheap evasive Assassins, buff them with the +1/+1 anthem and menace-enabled aggression, then use the freerunning discount to chain spells once you've landed a hit. The deck wins by going wide with buffed, hard-to-block Assassins while grinding opponents down with assassination-style removal and value triggers.
Tighten the curve with the best cheap evasive creatures and more freerunning enablers so you reliably connect every turn. Add premium Dimir interaction (Counterspell, Fierce Guardianship, Damnation as a panic button) and efficient card draw to refuel after wipes. To raise the ceiling, lean into Voltron equipment and unblockable enablers so a single hit threatens lethal, and consider a tutor package to find Quietus Spike or a Sword consistently.
The most-played cards for this commander, built from aggregated deck data (the Mythic Graph). Build public decks to seed it.
No combos found for this commander on Commander Spellbook.
Same color identity (BU), by popularity.