
When Admiral Brass enters, mill four cards.
At the beginning of combat on your turn, you may return target Pirate creature card from your graveyard to the battlefield with a finality counter on it. It has base power and toughness 4/4. It gains haste until end of turn. (If a creature with a finality counter on it would die, exile it instead.)
Admiral Brass is a Pirate tribal/reanimator commander that mills itself to fill the graveyard, then each combat reanimates a Pirate as a 4/4 hasty attacker. You flood the board with Pirates, attack repeatedly, and grind value through recursion while leveraging Treasure and self-mill to power out big threats early.
Add fast mana like Mana Crypt, Jeweled Lotus, and more Treasure producers to deploy Brass and reanimation spells ahead of curve. Layer in efficient reanimation (Animate Dead, Reanimate, Necromancy) and impactful Pirate bodies like Hullbreacher and Dockside to maximize each combat. Tighten removal and add graveyard protection or a tutor package to assemble your best threats consistently.
Seeded from a single deck — rates appear once more public decks exist.
No combos found for this commander on Commander Spellbook.
Same color identity (BRU), by popularity.