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Adric, Mathematical Genius
UBlueLegendary Creature — Human Artificer

Adric, Mathematical Genius

Mana value2Rank#7,831
BuildCard details

The Commander

{2}{U}, {T}: Copy target activated or triggered ability you control. You may choose new targets for the copy.

Ultimate Sacrifice — {1}{U}, Sacrifice Adric: Counter target activated or triggered ability.

Doctor's companion (You can have two commanders if the other is the Doctor.)

Guide

Gameplan

Adric copies your best activated and triggered abilities, doubling value engines like draw triggers, mana abilities, and ETB/attack triggers. As a Doctor's companion he's almost always paired with a blue-inclusive Doctor partner, so you build around stacking and replaying triggers while protecting Adric, then convert that snowballing card and resource advantage into a combo or overwhelming board. His Ultimate Sacrifice doubles as interaction by countering a key activated or triggered ability.

Strengths

  • Doubles the value of any activated/triggered ability you control, turning good engines into game-warping ones
  • Built-in interaction: can counter an opponent's crucial activated or triggered ability by sacrificing
  • Doctor's companion gives access to a second commander, widening colors and strategies
  • Cheap to cast at 2 mana, so he comes down early and recovers quickly
  • Repeatable copy effect with new targets enables flexible value and combos

Weaknesses

  • Mono-blue on his own lacks ramp and removal depth; leans heavily on the paired Doctor
  • Copy ability costs {2}{U} and a tap, which is mana-intensive and slow each turn
  • Vulnerable to removal—losing Adric stalls the whole engine
  • Needs a critical mass of strong abilities to be worth the activation cost
  • Telegraphs combos, inviting interaction and being targeted first

Key Cards

  • The Tenth Doctor — A premier blue Doctor partner whose suspend-and-cheat-time triggers Adric loves to copy.
  • The Thirteenth Doctor — Strong blue companion whose time counter and value triggers scale with Adric's copies.
  • Isochron Scepter — Imprinting a cheap instant gives a repeatable activated ability that Adric can copy for free value.
  • Thousand-Year Storm — Spell-cast triggers copied by Adric explode card advantage and combo potential.
  • Aetherflux Reservoir — Copying the life-gain trigger accelerates toward the 50-life laser kill.
  • Strionic Resonator — Stacks with Adric to copy triggered abilities multiple times for runaway value.

Upgrade Path

Pick a high-impact blue Doctor partner that generates repeatable triggers (suspend, time counters, or ETB value) so Adric always has targets. Add cheap protection (Swiftfoot Boots, Mother of Runes-style effects, counterspells) and fast mana (Sol Ring, Mana Crypt, signets) to power the {2}{U} activation each turn. Tighten toward a dedicated combo finish—Isochron Scepter loops, Aetherflux Reservoir, or extra-turn chains—rather than diffuse value.

Core Cards

The most-played cards for this commander, built from aggregated deck data (the Mythic Graph). Build public decks to seed it.

Win Conditions

  • ▸Looping or doubling a game-ending triggered/activated ability for an instant win
  • ▸Aetherflux Reservoir or similar life-loss engine fueled by copied triggers
  • ▸Snowballing card advantage into an overwhelming board or combo with the Doctor partner
  • ▸Copying extra-turn or token-generation triggers to bury the table

Archetypes

  • Combo — Copying activated/triggered abilities chains loops and doubles payoff triggers for kills.
  • Spellslinger — Copy cast-triggers and storm-style payoffs to multiply spell value.
  • Value Engine/Control — Doubles draw and ETB triggers while the counter mode disrupts opponents.
  • Doctor Synergy — Pairs with a blue Doctor whose time-counter and suspend triggers Adric replicates.

Combos

  • The Fifth Doctor + Adric, Mathematical Genius

    → Infinite +1/+1 counters on certain creatures, Infinite mana creatures you control can produce except ones that attacked or entered the battlefield this turn, Infinite untap of creatures you control except ones that attacked or entered the battlefield this turn

  • Etrata, the Silencer + Adric, Mathematical Genius + Strionic Resonator

    → Target opponent loses the game

  • Etrata, the Silencer + Adric, Mathematical Genius + Lithoform Engine

    → Target opponent loses the game

  • Etrata, the Silencer + Roaming Throne + Adric, Mathematical Genius

    → Target opponent loses the game

  • Etrata, the Silencer + Peter Parker's Camera + Adric, Mathematical Genius

    → Target opponent loses the game

Combos via Commander Spellbook.

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