
Ward (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays
.)
If one or more tokens would be created under your control, twice that many of those tokens are created instead.
Adrix and Nev double every token you make, so you flood the board fast and convert that into overwhelming value or a lethal swing. Early turns ramp into the commander, then each token-maker—spells, creatures, and especially other doublers—creates exponential armies. You win by going wide, generating mana from token engines, or assembling token-fueled combos.
Add more multiplicative doublers (Doubling Season, Parallel Lives, Anointed Procession) so each token-maker explodes geometrically. Include protection like Heroic Intervention and Lightning Greaves to shield the commander and your board from wipes. Tighten the curve with fast ramp (Sol Ring, signets, Cultivate) and add a combo finish such as infinite-token loops or a reliable Craterhoof/Overwhelming Stampede payoff.
Seeded from a single deck — rates appear once more public decks exist.
→ Win the game
→ Infinite LTB, Infinite ETB, Infinite sacrifice triggers
→ Infinite LTB, Infinite ETB, Infinite sacrifice triggers
→ Infinite LTB, Infinite ETB, Infinite sacrifice triggers
→ Near-infinite ETB, Near-infinite creature tokens, Infinite copies of all tokens you control
Combos via Commander Spellbook.
Same color identity (GU), by popularity.