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Aegar, the Freezing Flame
URIzzetLegendary Creature — Giant Wizard

Aegar, the Freezing Flame

Mana value3Rank#12,022
BuildCard details

The Commander

Whenever a creature or planeswalker an opponent controls is dealt excess damage, if a Giant, Wizard, or spell you controlled dealt damage to it this turn, draw a card.

Guide

Gameplan

Aegar turns overkill damage into card advantage: deal more damage than a creature or planeswalker has toughness/loyalty with your Giants, Wizards, or spells, and draw a card per object. Curve out cheap interactive Wizards and burn, then chain spells and big-damage attackers to refill your hand while killing things, snowballing into a burn or big-creature finish.

Strengths

  • Strong, repeatable card advantage stapled to interaction you'd already cast
  • Cheap three-mana commander that demands answers and recasts easily
  • Excellent with X-burn and damage-doublers that trivially generate excess damage
  • Fits naturally into Izzet spellslinger and Giant tribal shells

Weaknesses

  • Triggers only off opponents' creatures/planeswalkers, so it's dead against empty boards
  • No built-in protection or evasion; easily chump-blocked or removed
  • Card draw requires successfully connecting damage, which control/fog effects blank
  • Reliance on burn means lifegain and high-loyalty walkers blunt the engine

Key Cards

  • Fiery Emancipation — Triples your damage so nearly every burn spell or attacker creates massive excess damage and multiple draws.
  • City on Fire — Triples damage and even one-shots tables while turning every overkill into card advantage.
  • Toralf, God of Fury — Spreads excess damage to other creatures, chaining kills and Aegar draws across a board.
  • Chandra's Incinerator — Cost reduction plus extra damage equal to noncombat damage dealt, fueling huge overkill draws.
  • Stuffy Doll — Lets you sink damage into a creature you control while pinging opponents and farming triggers.
  • Repercussion — Combat damage to creatures is mirrored to players, generating excess damage and lethal swings.

Upgrade Path

Add fast mana (Mana Crypt, Mana Vault, Jeska's Will) and rituals to deploy multipliers a turn early, then lean on Fiery Emancipation/City on Fire plus an X-burn spell as a two-card kill. Tighten the curve with efficient cantrip removal and protect Aegar with cards like Lightning Greaves and Heroic Intervention so the engine survives sweepers.

Core Cards

The most-played cards for this commander, built from aggregated deck data (the Mythic Graph). Build public decks to seed it.

Win Conditions

  • ▸Mass burn finishers like Fireball, Comet Storm, or Jaya's Immolating Inferno amplified by damage multipliers
  • ▸Beating down with oversized Giants while drawing into more gas
  • ▸Toralf/Repercussion loops that wipe boards and burn players out
  • ▸Grinding card advantage into a lethal X-spell with Fiery Emancipation or City on Fire

Archetypes

  • Spellslinger — Cheap and X burn spells fed by Aegar draw cards every time they overkill a target.
  • Giant Tribal — Big-power Giants reliably deal excess damage on attacks and synergize with Aegar's text.
  • Burn / Damage Multipliers — Damage doublers and tripler enchantments turn ordinary removal into card-drawing kill spells.
  • Izzet Control — Counterspells and removal-on-a-stick Wizards keep the board clear while Aegar refuels your hand.

Combos

No combos found for this commander on Commander Spellbook.

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