
Whenever a creature or planeswalker an opponent controls is dealt excess damage, if a Giant, Wizard, or spell you controlled dealt damage to it this turn, draw a card.
Aegar turns overkill damage into card advantage: deal more damage than a creature or planeswalker has toughness/loyalty with your Giants, Wizards, or spells, and draw a card per object. Curve out cheap interactive Wizards and burn, then chain spells and big-damage attackers to refill your hand while killing things, snowballing into a burn or big-creature finish.
Add fast mana (Mana Crypt, Mana Vault, Jeska's Will) and rituals to deploy multipliers a turn early, then lean on Fiery Emancipation/City on Fire plus an X-burn spell as a two-card kill. Tighten the curve with efficient cantrip removal and protect Aegar with cards like Lightning Greaves and Heroic Intervention so the engine survives sweepers.
The most-played cards for this commander, built from aggregated deck data (the Mythic Graph). Build public decks to seed it.
No combos found for this commander on Commander Spellbook.
Same color identity (RU), by popularity.