
Raise — At the beginning of your end step, if you gained life this turn, return target creature card from your graveyard to your hand. If you gained 7 or more life this turn, return that card to the battlefield instead.
Aerith turns incidental lifegain into a recursion engine: hit 1+ life to reanimate a creature to hand, or 7+ to drop it straight onto the battlefield each end step. You build a value board of lifegain creatures and powerful ETB/death payoffs, looping them with sacrifice outlets, then snowball into overwhelming card and board advantage. Lifelink on a 4-mana body makes her easy to trigger by simply attacking.
Add a true combo finish — Karmic Guide plus a sacrifice outlet and a death-payoff like Blood Artist for repeatable drain loops fueled by Raise. Tighten the lifegain base so you reliably cross 7 life each turn (Soul Warden effects, Heliod, Trelasarra), and include protection like Heroic Intervention and Swiftfoot Boots to keep Aerith alive. Round out with graveyard hate of your own and faster ramp (Three Visits, Nature's Lore) to start the engine a turn earlier.
The most-played cards for this commander, built from aggregated deck data (the Mythic Graph). Build public decks to seed it.
No combos found for this commander on Commander Spellbook.
Same color identity (GW), by popularity.