
Activated abilities of creatures you control cost less to activate, where X is Agatha's power. This effect can't reduce the mana in that cost to less than one mana.
: Other creatures you control get +1/+1 and gain trample and haste until end of turn.
Agatha turns every activated ability into a bargain, reducing costs by her power (minimum one mana). Pump her power with +1/+1 counters so creature abilities become absurdly cheap, then chain activations to generate mana, draw, or combo. You grind value through repeatable abilities and close with overwhelming activated-ability engines or an overrun-style alpha strike.
Add fast mana and counter doublers (Branching Evolution, Doubling Season) to spike Agatha's power immediately, and protect her with Heroic Intervention, Lightning Greaves, and Swiftfoot Boots. Lean into a dedicated infinite-mana combo (Devoted Druid-style untappers, Basalt Monolith with discounts) plus Walking Ballista to convert cheap activations into a clean kill. Tighten the mana base and add tutors like Stoneforge Mystic or Green Sun's Zenith to find your engine pieces consistently.
The most-played cards for this commander, built from aggregated deck data (the Mythic Graph). Build public decks to seed it.
→ Infinite power and toughness for most creatures you control until end of turn, Infinite mana lands you control can produce, Infinite untap of creatures you control
→ Infinite power and toughness for most creatures you control until end of turn, Infinite mana lands you control can produce, Infinite red mana
→ Infinite card draw, Infinite draw triggers, Infinite lifegain
→ Infinite power and toughness for most creatures you control until end of turn, Infinite mana lands you control can produce, Infinite untap of lands you control
→ Infinite power and toughness for most creatures you control until end of turn, Infinite mana lands you control can produce, Infinite untap of creatures you control
Combos via Commander Spellbook.
Same color identity (GR), by popularity.