
At the beginning of combat on your turn, put a +1/+1 counter on each of up to two target creatures.
Agent Bishop turns every combat into free growth, dropping +1/+1 counters on two creatures each turn to snowball a board of buffed threats. You deploy cheap creatures early, use Bishop's counters to push damage and feed counter-synergy payoffs, then close with go-wide anthems or counter-doubling explosions. The deck plays a tempo-aggressive midrange game while leveraging white's resilient token and recursion tools.
Add counter-doubling permanents (Doubling Season, Branching Evolution, Hardened Scales) and proliferate sources to multiply Bishop's output, then patch white's weaknesses with ramp rocks (Sol Ring, mana rocks, Smothering Tithe) and card advantage like Welcoming Vampire or Mentor of the Meek. Prioritize evasion and protection—Whip Silk, Shadowspear for trample, Heroic Intervention, and Teferi's Protection—so your invested counters actually convert to wins.
The most-played cards for this commander, built from aggregated deck data (the Mythic Graph). Build public decks to seed it.
No combos found for this commander on Commander Spellbook.
Same color identity (W), by popularity.