
Trample
Agent Frank Horrigan has indestructible as long as it attacked this turn.
Whenever Agent Frank Horrigan enters or attacks, proliferate twice. (To proliferate, choose any number of permanents and/or players, then give each another counter of each kind already there.)
Cast Agent Frank Horrigan as a resilient 7-mana beater that snowballs counters across your board, then attack to proliferate twice each turn while being effectively unkillable in combat. You build a wide or tall counters board (+1/+1, charge, oil, infect/poison) and let repeated proliferate convert small advantages into a runaway lead. Many builds simply ride Horrigan's trample plus proliferated counters to lethal, or use him as an engine that ticks up planeswalkers, saga-likes, and toxic creatures.
Lean into counter multipliers (Doubling Season, Branching Evolution, Vorinclex, Hardened Scales) so each proliferate snowballs harder, and add protection like Heroic Intervention and Lightning Greaves to shield Horrigan from exile and bounce. Add fast ramp (Sol Ring, Signets, Cabal Coffers) to deploy him ahead of curve, and a compact infect package with Inkmoth Nexus and Triumph of the Hordes as a redundant, hard-to-interact win. Round it out with recursion (Eternal Witness, Reanimate) to rebuild after his inevitable removal.
The most-played cards for this commander, built from aggregated deck data (the Mythic Graph). Build public decks to seed it.
No combos found for this commander on Commander Spellbook.
Same color identity (BG), by popularity.