
Whenever Agrus Kos attacks, attacking red creatures get +2/+0 and attacking white creatures get +0/+2 until end of turn.
Agrus Kos anchors a Boros aggro/go-wide deck that floods the board with red and white creatures, then swings with Agrus to pump the whole team — +2/+0 across red and +0/+2 across white — for explosive, wide attacks. You curve out cheap creatures and token-makers, attack relentlessly, and use combat tricks and extra-combat effects to push damage through.
Lean into ramp and card advantage to cover Boros's weaknesses — add Smothering Tithe, Dockside Extortionist, and Skullclamp so you don't run out of gas. Add extra-combat enablers (Aurelia, Combat Celebration) and protective pieces (Reconnaissance, Iroas) to make attacks safe and lethal. Tighten the curve and add board-wipe insurance like Heroic Intervention or token-rebuilding engines so one Wrath doesn't end your game.
The most-played cards for this commander, built from aggregated deck data (the Mythic Graph). Build public decks to seed it.
No combos found for this commander on Commander Spellbook.
Same color identity (RW), by popularity.