
At the beginning of each player's end step, if an artifact entered the battlefield under your control this turn, look at the top two cards of your library. Put one of them into your hand and the other into your graveyard.
Flood the board with artifacts—Treasures, Clues, thopters, and cheap rocks—so that at least one artifact enters under your control every turn, triggering Akal Pakal's impulse-draw on all four end steps. You bury the table in card advantage while assembling artifact synergies, then convert that velocity into a combo finish or an overwhelming board. Each turn cycle can net you up to four cards if your token engines keep producing.
Lean into reliable per-turn token makers (Trading Post, Thopter Spy Network, Sword of the Meek package) so the trigger never misses, and add fast mana like Mana Crypt and Mana Vault. Tighten the deck with strong tutors (Whir of Invention, Tezzeret) pointed at a compact combo such as Thopter Foundry/Ironworks or Time Sieve, and round out with blue's best interaction (Cyclonic Rift, Force of Will, Swan Song) to protect the engine through removal.
The most-played cards for this commander, built from aggregated deck data (the Mythic Graph). Build public decks to seed it.
No combos found for this commander on Commander Spellbook.
Same color identity (U), by popularity.