
Flying
Whenever you cast your first spell during each opponent's turn, create a 1/1 black Faerie Rogue creature token with flying.
Whenever one or more Faeries you control deal combat damage to a player, goad target creature that player controls.
Hold up instant-speed interaction and threats so you cast at least one spell on every opponent's turn, stamping out a Faerie token each time. The evasive Faerie swarm chips in flying damage that goads enemy creatures, forcing opponents to attack each other while you sit safely behind counterspells. Close games with a wide flying board, anthem pumps, or by turning all your flash spells into combat tricks and removal.
Increase your instant-speed spell count and add cheap flash creatures so Alela triggers every single opponent turn, then layer in token doublers (Anointed Procession, Parallel Lives) and anthems for reach. Add fast mana and efficient counterspells to protect the engine, plus card-draw payoffs like Skullclamp and Coastal Piracy to refuel after wipes. Tighten the manabase with duals and consider a compact combo finish (Bitterblossom + aristocrats) to avoid relying solely on combat.
The most-played cards for this commander, built from aggregated deck data (the Mythic Graph). Build public decks to seed it.
No combos found for this commander on Commander Spellbook.
Same color identity (BU), by popularity.