
Flying
As Alhammarret enters, each opponent reveals their hand. You choose the name of a nonland card revealed this way.
Your opponents can't cast spells with the chosen name (as long as this creature is on the battlefield).
Cast Alhammarret to name a key card out of an opponent's hand (a counterspell, removal, or combo piece), then ride mono-blue control elements—counters, card draw, and evasive beaters—to grind the table down. He's a 4/4 flyer that doubles as a soft-lock and a strong attacker. You win slowly through card advantage and a few big evasive threats, or by assembling a blue combo.
Add cheap flicker effects (Ephemerate, Thassa, Deadeye Navigator) so you can re-trigger the naming ability and keep blanking the most dangerous card in play. Tighten the mana with fast rocks (Sol Ring, Mana Crystal, Mana Vault) so you land Alhammarret early enough to matter, and lean into a compact win like a blue combo or Rift-into-flyers finish rather than passive control. Layer protection (Swan Song, Pact of Negation, Heroic Intervention substitutes like Slip Out the Back) since the lock collapses the moment he dies.
The most-played cards for this commander, built from aggregated deck data (the Mythic Graph). Build public decks to seed it.
No combos found for this commander on Commander Spellbook.
Same color identity (U), by popularity.