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Alrund, God of the Cosmos // Hakka, Whispering Raven (Alrund, God of the Cosmos)
UBlueLegendary Creature — God // Legendary Creature — Bird

Alrund, God of the Cosmos // Hakka, Whispering Raven

Mana value5Rank#10,824
BuildCard details

The Commander

Alrund gets +1/+1 for each card in your hand and each foretold card you own in exile.

At the beginning of your end step, choose a card type, then reveal the top two cards of your library. Put all cards of the chosen type revealed this way into your hand and the rest on the bottom of your library in any order.

Flying

Whenever Hakka deals combat damage to a player, return it to its owner's hand, then scry 2.

Guide

Gameplan

Cast Alrund as a mono-blue beater whose power scales with your hand size and foretold exile pile, then snowball card advantage every end step by naming a card type to draw two-for-two. You hoard cards and foretell spells, growing Alrund into a massive evasive (with the right enablers) threat while controlling the board with counters and bounce.

Strengths

  • Generates relentless card advantage every turn via the end-step trigger
  • Power scales naturally with the big hands mono-blue draw decks already keep
  • Foretell synergy doubles as cost reduction and fuel for his +1/+1 buff
  • Mono-blue gives access to the format's best counterspells, card draw, and tutors

Weaknesses

  • Alrund has no evasion or trample on his own, so a single chump blocker stalls him
  • As a commander beatdown plan, he's slow and easily chump-blocked or removed
  • Mono-blue struggles to interact with resolved permanents and lacks efficient removal
  • Relies on a large hand, making him vulnerable to discard and hand-size hate

Key Cards

  • Behold the Multiverse — Premier foretell draw spell that both fills your hand and stocks the exile pile to grow Alrund.
  • Augury Raven — A foretell flyer that pads your exiled foretold count and the buff.
  • The World Tree — Color-fixing aside, it reliably ensures Alrund and your gods stay online in mono-blue.
  • Thassa, Deep-Dwelling — Grants Alrund evasion-by-tap untap value and blink utility, turning a stalled beater into a real clock.
  • Rogue's Passage — Pushes a giant Alrund through for unblockable commander damage.
  • Reliquary Tower — Removes the maximum hand size limit so you can hoard cards and keep Alrund enormous.

Upgrade Path

Add evasion and protection (Whispersilk Cloak, Lightning Greaves, Aqueous Form) so Alrund's bulk actually translates to damage, and lean into foretell payoffs and hand-size enablers (Reliquary Tower, Thought Vessel). Push the power level with strong mono-blue staples—counterspells, Cyclonic Rift, Rhystic Study, Mystic Remora—and a clean wincon like Thassa's Oracle or Blue Sun's Zenith to avoid relying solely on slow beatdown.

Core Cards

The most-played cards for this commander, built from aggregated deck data (the Mythic Graph). Build public decks to seed it.

Win Conditions

  • ▸Suit up Alrund with evasion (Rogue's Passage, Whispersilk Cloak) and swing for lethal commander damage
  • ▸Out-card opponents with the end-step engine and win via finishers like Blue Sun's Zenith or a mill payoff
  • ▸Stax/control lock plus an enormous flying Alrund grinding in over several turns

Archetypes

  • Voltron — Alrund grows huge from hand size and foretold cards, threatening one-shot commander damage with evasion enablers.
  • Control — Mono-blue counters, bounce, and the end-step draw let you durdle while accruing inevitability.
  • Spellslinger — Foretell and instant/sorcery payoffs pair with the card-advantage engine to bury opponents in value.
  • Mill — As an alt plan, mono-blue mill closes games while Alrund provides board presence and draw.

Combos

No combos found for this commander on Commander Spellbook.

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