
Alrund gets +1/+1 for each card in your hand and each foretold card you own in exile.
At the beginning of your end step, choose a card type, then reveal the top two cards of your library. Put all cards of the chosen type revealed this way into your hand and the rest on the bottom of your library in any order.
Flying
Whenever Hakka deals combat damage to a player, return it to its owner's hand, then scry 2.
Cast Alrund as a mono-blue beater whose power scales with your hand size and foretold exile pile, then snowball card advantage every end step by naming a card type to draw two-for-two. You hoard cards and foretell spells, growing Alrund into a massive evasive (with the right enablers) threat while controlling the board with counters and bounce.
Add evasion and protection (Whispersilk Cloak, Lightning Greaves, Aqueous Form) so Alrund's bulk actually translates to damage, and lean into foretell payoffs and hand-size enablers (Reliquary Tower, Thought Vessel). Push the power level with strong mono-blue staples—counterspells, Cyclonic Rift, Rhystic Study, Mystic Remora—and a clean wincon like Thassa's Oracle or Blue Sun's Zenith to avoid relying solely on slow beatdown.
The most-played cards for this commander, built from aggregated deck data (the Mythic Graph). Build public decks to seed it.
No combos found for this commander on Commander Spellbook.
Same color identity (U), by popularity.