
First strike
Whenever Altaïr attacks, exile up to one target Assassin creature card from your graveyard with a memory counter on it. Then for each creature card you own in exile with a memory counter on it, create a tapped and attacking token that's a copy of it. Exile those tokens at end of combat.
Altaïr is a snowball aggro/tokens commander: fill your graveyard with Assassin (and other) creature cards, then attack each turn to bank one more card under a memory counter in exile and stamp out tapped, attacking copies of everything you've stored. Early turns set up the graveyard via self-mill and cheap creatures, then mid-game your attacks generate a wider and wider army that swings before exiling at end of combat.
Add evasion and untap enablers like Reconnaissance, Maze of Ith effects, and menace/trample anthems so Altaïr reliably connects and your tokens get through. Improve graveyard velocity with Faithless Looting, Entomb, and Stitcher's Supplier, and shore up the curve with efficient Mardu removal and a few extra-combat spells like Aggravated Assault to double up the engine. Finally, include protection (Lightning Greaves, Teferi's Protection) so a single removal spell doesn't reset your snowball.
The most-played cards for this commander, built from aggregated deck data (the Mythic Graph). Build public decks to seed it.
No combos found for this commander on Commander Spellbook.
Same color identity (BRW), by popularity.