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Amareth, the Lustrous
WUGBantLegendary Creature — Dragon

Amareth, the Lustrous

Mana value6Rank#11,317
BuildCard details

The Commander

Flying

Whenever another permanent you control enters, look at the top card of your library. If it shares a card type with that permanent, you may reveal that card and put it into your hand.

Guide

Gameplan

Amareth turns every permanent you cast into a card-advantage trigger, drawing extra lands, artifacts, creatures, and enchantments off the top while you grind value. You ramp into expensive bombs, flood the board with diverse permanent types, and out-resource the table before closing with a midrange or combo finish.

Strengths

  • Repeatable, low-setup card advantage that snowballs every turn
  • Bant colors give access to premier ramp, tutors, and protection
  • Synergizes with any permanent-heavy strategy, very flexible
  • Flying evasion makes Amareth a real clock or beatstick

Weaknesses

  • Card advantage is top-deck dependent and can whiff
  • Six mana and easily removed; relies on commander staying on board
  • No built-in win condition, can durdle without a closer
  • Vulnerable to wraths that erase your wide permanent base

Key Cards

  • Sensei's Divining Top — Lets you stack the top of your library so Amareth's trigger never whiffs.
  • Scroll Rack — Engine to set up guaranteed reveals and convert dead cards into Amareth draws.
  • Brainstorm — Cheap top-deck manipulation that turns every permanent into a guaranteed hit.
  • Avenger of Zendikar — Floods the board with plant tokens, each one a permanent ETB triggering Amareth.
  • Smothering Tithe — Generates explosive mana to deploy multiple permanents per turn and chain triggers.
  • Doubling Season — Token and counter payoffs multiply, fueling more enters-the-battlefield triggers.

Upgrade Path

Add top-deck control like Sylvan Library, Mystic Confluence, and fetchlands so Amareth's trigger is never wasted, and lean into fast ramp (Three Visits, Nature's Lore, mana rocks) to deploy your commander early. Tighten the deck around a clear finisher—Craterhoof, an infinite token loop, or Approach of the Second Sun—and add protection like Heroic Intervention and Teferi's Protection to survive board wipes.

Core Cards

The most-played cards for this commander, built from aggregated deck data (the Mythic Graph). Build public decks to seed it.

Win Conditions

  • ▸Beat down with Amareth and an army of flyers/tokens
  • ▸Overrun with Craterhoof Behemoth or a token finisher
  • ▸Grind opponents out of resources, then win with bomb threats
  • ▸Assemble a value-engine combo like Avenger of Zendikar plus mana doublers

Archetypes

  • Value Midrange — Amareth's card advantage out-grinds opponents while ramping into powerful threats.
  • Tokens — Each token enters as a permanent, repeatedly triggering Amareth for steady card draw.
  • Superfriends/Permanents Matter — Diverse permanent types maximize the chance of sharing a type with the top card.
  • Lands/Landfall — Each land drop triggers Amareth and often reveals another land to keep ramping.

Combos

  • Amareth, the Lustrous + Sensei's Divining Top + Etherium Sculptor

    → Infinite card draw, Near-infinite storm count, Infinite draw triggers

  • Amareth, the Lustrous + Sensei's Divining Top + Foundry Inspector

    → Infinite card draw, Near-infinite storm count, Infinite draw triggers

  • Amareth, the Lustrous + Sensei's Divining Top + Cloud Key

    → Infinite card draw, Near-infinite storm count, Infinite draw triggers

  • Amareth, the Lustrous + Sensei's Divining Top + Jhoira's Familiar

    → Infinite card draw, Near-infinite storm count, Infinite draw triggers

  • Amareth, the Lustrous + Sensei's Divining Top + Semblance Anvil

    → Infinite card draw, Near-infinite storm count, Infinite draw triggers

Combos via Commander Spellbook.

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