
Flying
Whenever another permanent you control enters, look at the top card of your library. If it shares a card type with that permanent, you may reveal that card and put it into your hand.
Amareth turns every permanent you cast into a card-advantage trigger, drawing extra lands, artifacts, creatures, and enchantments off the top while you grind value. You ramp into expensive bombs, flood the board with diverse permanent types, and out-resource the table before closing with a midrange or combo finish.
Add top-deck control like Sylvan Library, Mystic Confluence, and fetchlands so Amareth's trigger is never wasted, and lean into fast ramp (Three Visits, Nature's Lore, mana rocks) to deploy your commander early. Tighten the deck around a clear finisher—Craterhoof, an infinite token loop, or Approach of the Second Sun—and add protection like Heroic Intervention and Teferi's Protection to survive board wipes.
The most-played cards for this commander, built from aggregated deck data (the Mythic Graph). Build public decks to seed it.
→ Infinite card draw, Near-infinite storm count, Infinite draw triggers
→ Infinite card draw, Near-infinite storm count, Infinite draw triggers
→ Infinite card draw, Near-infinite storm count, Infinite draw triggers
→ Infinite card draw, Near-infinite storm count, Infinite draw triggers
→ Infinite card draw, Near-infinite storm count, Infinite draw triggers
Combos via Commander Spellbook.
Same color identity (GUW), by popularity.