
+1: Draw a card, then put a card from your hand on top of your library.
−1: Exile another target permanent you own, then return it to the battlefield under your control.
−6: Choose left or right. Each player gains control of all nonland permanents other than Aminatou controlled by the next player in the chosen direction.
Aminatou, the Fateshifter can be your commander.
Aminatou is an Esper value engine that abuses her -1 to blink your own permanents for repeated enters-the-battlefield (ETB) effects, then loops it indefinitely with the right pieces. You stabilize early with removal and card advantage, ramp into a flicker engine, and grind opponents out of resources before assembling a deterministic combo. Her +1 smooths draws and stacks fateful top-of-library effects, while the ultimate is a political/win lever in long games.
Add fast mana (Mana Crypt, Mana Vault, signets) and efficient tutors (Demonic Tutor, Vampiric Tutor, Mystical Tutor) to find combo pieces consistently. Tighten the win toward a compact two- or three-card loop—Felidar Guardian + Saheeli Rai, or Cloudstone Curio + cheap ETB creatures + a drain payoff—so you don't rely on raw value. Improve the manabase with shocks, fetches, and fast lands, and include interaction like Swords to Plowshares, Fierce Guardianship, and Force of Negation to protect the combo turn.
Seeded from a single deck — rates appear once more public decks exist.
→ Exile all of your opponents' permanents and hands, Infinite card draw, Infinite ETB
→ Infinite ETB, Infinite LTB
→ Infinite blinking of permanents, Infinite ETB, Infinite LTB
→ Infinite turns, Lock
→ Exile all permanents opponents control, Infinite planeswalker activations, Infinite card draw
Combos via Commander Spellbook.
Same color identity (BUW), by popularity.