
Trample
You may exert Anep as it attacks. When you do, exile the top two cards of your library. Until the end of your next turn, you may play those cards. (An exerted creature won't untap during your next untap step.)
Anep is a mono-red impulse-draw engine on a body: attack, exert to exile the top two cards and play them across two turns, fueling an aggressive go-wide or burn shell. You curve out, swing in, and convert your card advantage into damage before opponents stabilize. The trample keyword and a 3-mana cost mean Anep can carry equipment or pump to push real damage while refilling your hand.
Add fast mana (Jeska's Will, Treasure Map, more rituals) and cost reducers so you never waste impulse-drawn cards, plus untap/vigilance tech like Reconnaissance and Bear Umbra to attack repeatedly. Tighten the curve toward efficient threats and reach (Fervor, Hellkite Charger, double-strike enablers) and include protection like Heroic Intervention to defend your board. Push the spellslinger angle with copy effects and prowess payoffs to convert raw card advantage into explosive lethal turns.
The most-played cards for this commander, built from aggregated deck data (the Mythic Graph). Build public decks to seed it.
No combos found for this commander on Commander Spellbook.
Same color identity (R), by popularity.