
Menace
Other enchantment creatures you control have menace.
Whenever Anikthea enters or attacks, exile up to one target non-Aura enchantment card from your graveyard. Create a token that's a copy of that card, except it's a 3/3 black Zombie creature in addition to its other types.
Fill your graveyard with powerful enchantments, then use Anikthea's enter/attack triggers to repeatedly reanimate them as 3/3 Zombie enchantment creature copies. Each trigger snowballs value and a wide, menacing board, and because the copies are enchantment creatures they all gain menace and feed your enchantress engines. You grind opponents out with overwhelming card advantage and beat down with an evasive token army.
Add fast mana and ramp (Sol Ring, Smothering Tithe, Wild Growth) to deploy Anikthea early, and prioritize self-mill and discard outlets like Stitcher's Supplier and Buried Alive to stock impactful enchantments fast. Include protection (Heroic Intervention, Teferi's Protection) and recursion for Anikthea, then add powerful enchantment payoffs like Smothering Tithe, Trouble in Pairs, and combo lines with Ashnod's Altar plus drain effects to push toward a tighter, faster kill.
Seeded from a single deck — rates appear once more public decks exist.
→ Infinite copies of tokens you control, Infinite creature tokens, Infinite ETB
→ Infinite ETB, Infinite creature tokens, Infinite copies of a specific enchantment
→ Infinite creature tokens, Infinite ETB, Infinite copies of a specific enchantment
→ Infinite creature tokens, Infinite ETB, Infinite LTB
→ Infinite creature tokens, Infinite ETB, Infinite LTB
Combos via Commander Spellbook.
Same color identity (BGW), by popularity.