
Whenever Arabella attacks, it deals X damage to each opponent and you gain X life, where X is the number of creatures you control with power 2 or less.
Flood the board with cheap, low-power creatures and tokens, then swing with Arabella to drain every opponent for the number of 2-power-or-less bodies you control while gaining matching life. You build a wide army on turns 2-4, then convert it into direct damage that ignores blockers, often killing the table in a turn or two of attacks.
Prioritize efficient token generators (Krenko's Command, Hordeling Outburst, Dragon Fodder) and doublers (Anointed Procession, Mondrak) to spike X, plus protection like Swiftfoot Boots and combat enablers granting trample/evasion. Add aristocrats redundancy (Bastion of Remembrance, Zulaport-style effects) so your wide board still wins through wraths. Tighten the curve and include fast mana (Sol Ring, signets) so Arabella comes down early and rebuilds quickly after removal.
The most-played cards for this commander, built from aggregated deck data (the Mythic Graph). Build public decks to seed it.
→ Near-infinite damage, Near-infinite lifegain, Near-infinite ETB
Combos via Commander Spellbook.
Same color identity (RW), by popularity.