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: Arashi deals X damage to target creature with flying.
Channel — , Discard this card: It deals X damage to each creature with flying.
Arashi is an off-beat mono-green commander that leans on her anti-flyer ability while the deck plays a midrange ramp-and-stomp game. You accelerate into big creatures, grind value, and use Arashi to snipe problematic flying threats or sweep skies when channeled. Most games are won by overwhelming the board with mana-fueled fatties.
Add more proactive ramp (Nature's Lore, Three Visits, Carpet of Flowers) and powerful payoffs (Vorinclex, Voice of Hunger, Nyxbloom Ancient) to make her X-ability and finishers explosive. Shore up green's blind spots with the best green card advantage (Beast Whisperer, Guardian Project, Sylvan Library) and broad removal (Acidic Slime, Song of the Dryads). Since Arashi is a narrow commander, consider building her primarily as a value engine and leaning on a tutorable combo or Craterhoof package for consistent kills.
The most-played cards for this commander, built from aggregated deck data (the Mythic Graph). Build public decks to seed it.
No combos found for this commander on Commander Spellbook.
Same color identity (G), by popularity.