
At the beginning of combat on your turn, you may attach any number of Auras and Equipment you control to target permanent or player.
Partner (You can have two commanders if both have partner.)
Ardenn flings every Aura and Equipment you control onto a chosen permanent or player for free at the start of combat, letting you sidestep equip costs entirely. You ramp into a pile of cheap-to-cast, expensive-to-equip gear, then move it around each turn to set up lethal Voltron swings, steal opponents' creatures with control Auras, or generate value. As a 3-mana partner commander she pairs with another legend to fill out the second half of your color identity and gameplan.
Pick a partner that shores up white's weaknesses—Tymna the Weaver for card draw or Akiri/Bruse Tarl for aggression and a second color. Add protection (Swiftfoot Boots, Whispersilk Cloak), fast mana (Sol Ring, mana rocks), and tutors (Stoneforge Mystic, Open the Armory) to assemble your kill pieces faster. Lean into one-shot lines with Colossus Hammer plus unblockable or trample enablers, and run resilience like Teferi's Protection and Heroic Intervention to survive wipes.
The most-played cards for this commander, built from aggregated deck data (the Mythic Graph). Build public decks to seed it.
→ Infinite LTB, Infinite ETB, Infinite combat phases
→ Infinite LTB, Infinite ETB, Infinite combat phases
→ Infinite ETB, Infinite LTB, Infinite combat damage
Combos via Commander Spellbook.
Same color identity (W), by popularity.