
Flying, lifelink
Ward—Discard a card.
Whenever a modified creature you control attacks, double the number of each kind of counter on it. Then for each nontoken permanent attached to it, create a token that's a copy of that permanent attached to that creature.
Arna is a counters-and-attachments payoff: suit up creatures with Auras, Equipment, and counters, then attack to double every counter and copy each nontoken permanent attached to the attacker. This snowballs board presence and stats explosively, turning one well-equipped creature into a game-ending threat while Arna herself flies, gains life, and dodges removal. You generally win through one or two overwhelming modified attackers backed by a steady stream of free Aura/Equipment copies.
Add more proliferate and counter-doublers (Hardened Scales, Branching Evolution, Inexorable Tide) to amplify Arna's trigger, and lean on cheap, high-impact Equipment and Auras that benefit from being copied. Improve protection with Swiftfoot Boots, Lightning Greaves, and the Mythos/Sword cycle to keep your attacker alive, and tighten the mana base with fast lands and ramp so you can deploy Arna and suit up on the same turn.
The most-played cards for this commander, built from aggregated deck data (the Mythic Graph). Build public decks to seed it.
No combos found for this commander on Commander Spellbook.
Same color identity (BUW), by popularity.