
Arvinox isn't a creature unless you control three or more permanents you don't own.
At the beginning of your end step, exile the bottom card of each opponent's library face down. For as long as those cards remain exiled, you may look at them, you may cast permanent spells from among them, and you may spend mana as though it were mana of any color to cast those spells.
Arvinox is a mono-black value engine: every end step you exile the bottom card of each opponent's library and can cast any permanent spell you find using mana of any color, effectively turning your opponents' decks into your own. Spend the early game ramping and grinding, then convert that stolen card advantage into board presence and inevitability. As a bonus you can switch it on as a beater by reanimating or stealing opponents' permanents so you control three or more things you don't own.
Lean harder into reanimation and theft so Arvinox is reliably a creature when you want it—add Animate Dead, Necromancy, Beacon of Unrest, and Sheoldred, Whispering One. Boost mana with Cabal Coffers, Nykthos, and Bubbling Muck to recast Arvinox and cast multiple stolen permanents per turn, and add tutors (Demonic Tutor, Vampiric Tutor) plus protection like Imp's Mischief. For a faster ceiling, include reanimation combos and a Bolas's Citadel/aristocrat package to close before the slow engine gets answered.
The most-played cards for this commander, built from aggregated deck data (the Mythic Graph). Build public decks to seed it.
No combos found for this commander on Commander Spellbook.
Same color identity (B), by popularity.