
Whenever Ashcoat attacks or blocks, other Rats you control get +X/+X until end of turn, where X is the number of Rats you control.
At the beginning of your end step, you may mill four cards. If you do, return up to two Rat creature cards from your graveyard to your hand. (To mill a card, put the top card of your library into your graveyard.)
Flood the board with cheap Rats, then swing wide with an anthem that scales off your own creature count for explosive, often-lethal alpha strikes. Ashcoat's end-step mill+return engine keeps your hand stocked with the best Rats from the graveyard, so you grind out card advantage while rebuilding after board wipes.
Add fast mana and tutors like Dark Ritual, Demonic Tutor, and Vampiric Tutor to assemble Marrow-Gnawer plus an anthem faster. Lean into payoffs such as Skullclamp for card draw off tokens, Cabal Stronghold/Nykthos for explosive mana, and Living Death or Reanimate to exploit the self-mill. Tighten the curve with cheap protection (Heroic Intervention's black analog, Malakir Rebirth) and a Craterhoof-style finisher like Overwhelming Stampede to convert wide boards into immediate wins.
The most-played cards for this commander, built from aggregated deck data (the Mythic Graph). Build public decks to seed it.
→ Infinite self-discard triggers, Infinite self-mill
Combos via Commander Spellbook.
Same color identity (B), by popularity.