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Ashling, Rekindled // Ashling, Rimebound (Ashling, Rekindled)
URIzzetLegendary Creature — Elemental Sorcerer // Legendary Creature — Elemental Wizard

Ashling, Rekindled // Ashling, Rimebound

Mana value2Rank#6,726
BuildCard details

The Commander

Whenever this creature enters or transforms into Ashling, Rekindled, you may discard a card. If you do, draw a card.

At the beginning of your first main phase, you may pay {U}. If you do, transform Ashling.

Whenever this creature transforms into Ashling, Rimebound and at the beginning of your first main phase, add two mana of any one color. Spend this mana only to cast spells with mana value 4 or greater.

At the beginning of your first main phase, you may pay {R}. If you do, transform Ashling.

Guide

Gameplan

Flip Ashling back and forth each turn to chain card advantage and ramp into oversized spells. On the Rimebound side you generate two mana of any color (restricted to MV4+ spells) to power out huge bombs and X-spells, while flipping to Rekindled loots away dead cards for fresh action. You grind value until a big payoff finisher or storm-style spell chain closes the game.

Strengths

  • Built-in colorless-style ramp dedicated to MV4+ spells lets you cheat on lands and cast expensive bombs early
  • Repeatable looting smooths draws and fills the yard for spells like flashback or escape payoffs
  • Cheap two-mana commander that re-enters and re-loots, so it's resilient and hard to punish for recasting
  • Flexible any-color mana helps splash off-color synergy pieces despite being a UR identity

Weaknesses

  • The ramp mana is locked to MV4+ spells, so it does nothing for cheap interaction or low curves
  • Slow turn-by-turn engine that telegraphs intentions and can fall behind fast aggro or combo
  • No built-in protection or evasion; the body is fragile and a removal magnet
  • Wants a top-heavy curve, which can lead to clunky hands and dead early turns

Key Cards

  • Cyclonic Rift — A premier MV4+ payoff that the any-color ramp can help cast, swinging the board the turn you flip to Rimebound.
  • Expropriate — The kind of game-ending haymaker Ashling's dedicated big-spell mana is designed to deploy ahead of curve.
  • Torrential Gearhulk — An MV6 value engine that benefits from the ramp and the looting that stocks your graveyard with instants.
  • Mystic Sanctuary — Recurs your best expensive spells to keep refilling the late game alongside Ashling's draw smoothing.
  • Thousand-Year Storm — Turns your big-spell turns into a chain of copies, converting Ashling's ramp into a lethal storm.
  • Body Double — Cheap evasive value cards aren't its lane; instead lean on clones and reanimation-like effects to abuse looted bombs.

Upgrade Path

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Core Cards

The most-played cards for this commander, built from aggregated deck data (the Mythic Graph). Build public decks to seed it.

Win Conditions

Win conditions appear once Wyrm has covered this commander.

Archetypes

  • Big Spells / Ramp — The Rimebound side's MV4+ mana is purpose-built to accelerate into expensive bombs and X-spells.
  • Spellslinger — Looting plus ramp fuels a high density of impactful instants and sorceries with copy and recursion payoffs.
  • Control — Card filtering and access to big finishers support a draw-go plan that lands a haymaker to close.
  • Reanimator/Cheat — The discard outlet bins fatties to reanimate while the ramp casts the few you can't cheat in.

Combos

No combos found for this commander on Commander Spellbook.

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