
Elemental permanent spells you cast from your hand gain evoke as you cast them. (If you cast a spell for its evoke cost, it's sacrificed when it enters.)
Whenever you sacrifice a nontoken Elemental, create a token that's a copy of it. The token gains haste until end of turn. At the beginning of your next end step, sacrifice it unless you pay .
Cast Elemental permanents for evoke , immediately sacrifice them, and use Ashling's trigger to make a hasty token copy that re-triggers any enter-the-battlefield effects. Chain evoke and sacrifice loops with cost reducers and recursion to grind value, swarm bodies, or assemble combos, paying WUBRG when you want to keep the copy permanently.
Tighten the mana base with fetches, duals, and fixing like Chromatic Lantern so you can reliably pay WUBRG. Add free or recurring sacrifice outlets (Phyrexian Altar, Viscera Seer) and ETB doublers like Panharmonicon, then include a compact combo such as Ashnod's Altar plus a recursion loop to close games. Prioritize Elementals with high-impact ETBs and trim do-nothing tribal filler.
Seeded from a single deck — rates appear once more public decks exist.
→ Infinite +1/+1 counters on a creature, Infinite ETB, Infinite LTB
→ Infinite ETB, Infinite LTB, Infinite death triggers
→ Each opponent returns all creature cards from their graveyard to their hand, Infinite +1/+1 counters on a creature, Infinite ETB
→ Infinite ETB, Infinite LTB, Infinite creature tokens with haste
→ Each opponent returns all creature cards from their graveyard to their hand, Infinite ETB, Infinite LTB
Combos via Commander Spellbook.
Same color identity (BGRUW), by popularity.