
: Put a +1/+1 counter on Ashling. If this is the third time this ability has resolved this turn, remove all +1/+1 counters from Ashling, and it deals that much damage to each creature and each player.
Cast Ashling cheaply, then pump her up three activations per turn to detonate a board-and-player-wipe that scales over multiple turns. Between detonations you build mana, protect her with indestructibility or damage prevention, and double the burn to close games. She's a recurring sweeper-on-a-stick that doubles as a finisher in mono-red.
Add cost reducers (Heartstone, Zirda) and untap engines (Umbral Mantle, Sword of the Paruns) so you can chain multiple detonations per turn. Layer in damage doublers (Furnace of Rath, Fiery Emancipation, City on Fire) and protection (Darksteel Plate, Hexproof/indestructible auras) to survive your own blast. Round out with strong mono-red ramp (Mana Flare, treasure makers, Caged Sun) and card draw like Wheel of Fortune to keep fuel flowing.
The most-played cards for this commander, built from aggregated deck data (the Mythic Graph). Build public decks to seed it.
→ Gain control of most creatures during each of your turns
Combos via Commander Spellbook.
Same color identity (R), by popularity.