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Ashling the Pilgrim
RRedLegendary Creature — Elemental Shaman

Ashling the Pilgrim

Mana value2Rank#11,186
BuildCard details

The Commander

{1}{R}: Put a +1/+1 counter on Ashling. If this is the third time this ability has resolved this turn, remove all +1/+1 counters from Ashling, and it deals that much damage to each creature and each player.

Guide

Gameplan

Cast Ashling cheaply, then pump her up three activations per turn to detonate a board-and-player-wipe that scales over multiple turns. Between detonations you build mana, protect her with indestructibility or damage prevention, and double the burn to close games. She's a recurring sweeper-on-a-stick that doubles as a finisher in mono-red.

Strengths

  • Repeatable board wipe AND direct player damage on a 2-mana commander
  • Scales infinitely with mana ramp and untap effects
  • Built-in burn finisher that hits all opponents at once
  • Cheap to recast and hard to permanently answer in mono-red

Weaknesses

  • Damages and shrinks Ashling herself, so she dies to her own ability or stays small
  • Mono-red lacks card advantage and interaction outside burn
  • Detonation hurts your own board and life total if unprotected
  • Activations are mana-hungry; without ramp the explosions are tiny
  • Vulnerable to graveyard/recursion hate and instant-speed removal mid-pump

Key Cards

  • Heartstone — Reduces her activation cost to {R}, letting you pump and detonate far more per turn.
  • Darksteel Plate — Makes Ashling indestructible so her own explosion (and removal) can't kill her.
  • Furnace of Rath — Doubles the detonation damage to creatures and players, turning a sweeper into a kill.
  • Sword of Fire and Ice — Grants protection from red so Ashling survives her own blast while pinging opponents.
  • Umbral Mantle — Untaps Ashling for repeated pump cycles, enabling multiple detonations a turn with enough mana.
  • Dictate of the Twins / City on Fire — Damage doublers that push the explosion into one-shot lethal range.

Upgrade Path

Add cost reducers (Heartstone, Zirda) and untap engines (Umbral Mantle, Sword of the Paruns) so you can chain multiple detonations per turn. Layer in damage doublers (Furnace of Rath, Fiery Emancipation, City on Fire) and protection (Darksteel Plate, Hexproof/indestructible auras) to survive your own blast. Round out with strong mono-red ramp (Mana Flare, treasure makers, Caged Sun) and card draw like Wheel of Fortune to keep fuel flowing.

Core Cards

The most-played cards for this commander, built from aggregated deck data (the Mythic Graph). Build public decks to seed it.

Win Conditions

  • ▸Detonate for lethal damage to all opponents, amplified by Furnace of Rath-style doublers
  • ▸Repeated explosions sweep the board while chip damage and burn spells finish players
  • ▸Untap-loop combos (Umbral Mantle + cost reduction + ramp) for an oversized one-turn blast
  • ▸Voltron-style swings with equipment after clearing blockers

Archetypes

  • Burn / Spellslinger — Her detonation is recurring group burn, supported by mono-red direct-damage and damage doublers.
  • Stax / Control — Repeated board wipes punish go-wide and creature-based decks while you sit behind ramp.
  • Combo — Untap engines plus cost reducers let you loop activations for an explosive lethal detonation.

Combos

  • Ashling the Pilgrim + Scythe of the Wretched

    → Gain control of most creatures during each of your turns

Combos via Commander Spellbook.

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